sabato 17 gennaio 2015

Diffuso l'Aggiornamento "Phase Zero" di Loadout, ecco le novità


Lo sparatutto free to play sembra trovare nuova linfa vitale su PlayStation 4, tanto da trovare nuove energie e continuare a migliorarsi e ad arricchirsi maggiormente. Nelle ultime ore è stato diffuso un nuovo File di aggiornamento, realizzato allo scopo di introdurre un nuovo personaggio, a migliorare l'Intelligenza Artificiale, a bilanciare le armi, a correggere vari bug e per altro ancora. Di seguito potete leggere il log completo delle modifiche apportate : 



Phase Zero Update:

New Playable Character – Disco Kroad Tony.
Significant AI improvements.
Buy weapon parts directly with blutes in weapon crafting.
Extensive weapon balance tuning.
Analog running (player will run after holding the left stick forward after 1.5 seconds).
Performance enhancements to aiming and the camera.
Mission and PVP game type difficulty tuning.
Economy changes and improvements . 
Balanced fusion requirements and added brief tutorial (fusion is your friend in building the most elite weapons possible).
Additional outfitter parts for T-Bone and Axl.
Campaign is now called "Proving Grounds"—a great place to level up and acquire blutes and spacebux.
Arena is now "The Arena." There is some significance here. Please let us know when you find it.
Persistent lobbies in The Arena (lobbies now roll-over rather than end after a match so you can hang with your friends longer and keep playing together).
Players are now able to late join in PvP.
Improved stability and numerous bug fixes.



Weapon Changes:

Increased scope sway, reduced "out of breath" penalty
Decreased accuracy for X-Ray, reduced FOV
Increase rate of fire on LMG barrel
Faster reload speed for high capacity mag
Increased tesla damage slightly and increased arc damage/distance
Pyro tweaked to 20% damage up-front (previously 25%) to more damage over time (as they burn)
Dive rolling puts out fire 10% faster
Sped up beam "cooldown" by 15%
Slowed healing rate for Health Payload and Health Pickups
Charge Beam fully charges at 1.25 seconds
Increased travel speed and direct-hit damage on Turbo propulsion
Sped up reload time on Double Barrel Launcher by 10%
Reduced personal shield to 33% health (was 66%)
Reduced aim stickiness for all chassis'
Increased aim down sight speed for sniper/headhunter barrels
Significantly decreased stability on bolt action and shell loading
Significantly decreased stability on sniper and headhunter barrels
Retuned headshot damage for sniper/headhunter to 1-shot through a shield



Bot Changes:

Removed bots getting stuck on geometry 
Reduced how much healing a Healbot applies to other Kroad
Elite Grunts now carry a tesla shotgun
Reduced melee frequency and damage for all Kroad
Kroad now have a "time to aquire" and Line of Sight adjustments to reduce their "cheapshot" nature
Significant changes to how Kroad combat human players
Changes to teammate AI and more



Gametype Changes:

Kroad now capture points slower in Blitz and Domination
Blitz now has a 5 second warm up prior to the capture point being active 
Removed Extraction from Campaign



Miscelanous: 

Fusion now requires blutes or spacebux to close economy loop
Fixed trophy award bug
Weapon parts can now be purchased with blutes on Weaponcrafting screen
Tuning to affixes and their "roll" rate
Tuned weapon scaling to sync tightly with health gain at max level
Retuned mission difficulty to allow steady progression through each zone (meaning the difficulty ramp is not as drastic)