sabato 13 dicembre 2014

Diffuso il secondo File di aggiornamento di NBA LIVE 15


Un altro videogame di Basket si sta aggiornando su PlayStation 4, e da un pò EA ha rilasciato anche il suo log ufficiale. Vediamo in che modo il file di aggiornamento modifica il videogame.


Si tratta di una patch fortemente influenzata dal parere degli appassionati, che apporta tantissimi  cambiamenti diversi. Tra le novità più significative ci sono dei nuovi volti per alcuni giocatori, nuove uniformi per festeggiare il Natale, nuove animazioni, i roster aggiornati e naturalmente tante correzioni. 





NEW PLAYER HEAD SCANS
Added 15 scanned player heads including:

Noah Vonleh
Shabazz Napier
Gary Harris
Elfrid Payton
Zach LaVine
Dario Saric
James Young
Nik Stauskas
T.J. Warren
Doug McDermott

CHRISTMAS DAY UNIFORMS
Added uniforms that teams will wear on Christmas Day

LIVE ULTIMATE TEAM
More than 50 bug fixes, as well as an improved interface for LUT Fantasy Challenges. Also added Quicksell Value view to Items, as well as Pack Bundles.

THREE-POINT SHOOTING
Adjustments to three-point shooting percentage and effectiveness, for both CPU and User controlled teams.

CONTESTED LAYUPS
Tuned collisions and contests when driving the lane and going up for a layup for more varied results. Expect more misses if there is heavy contact in the paint.

SIGNATURE JUMPERS AND FREE THROW ROUTINES
Added more authentic shooting animations for players around the league.

SHOT TIMING
We’ve made timing for releasing your shot more forgiving for both online and offline play. Now, the timing feels more natural and predictable.

BALL TRAJECTORY AND PHYSICS
Tuned the shot arc and rim physics for more organic shot types and results. Gone are the days where every made three-pointer is a swish.

DEFENSIVE BITE AND PUMP FAKE ANIMATIONS
Players will recover much quicker and have better overall positioning while defending dribble moves and fakes.

INBOUND PLAYS
Tuned the AI during inbound plays to be more responsive and initiate more movement.

SHOT FEEDBACK METER
Enhanced the feedback system to include your player’s rating for that particular shot type and whether you were open or not.

INVISIBLE BOUNDARIES
Cleaned up some of the invisible boundary issues when moving along the baseline with the ball.

STEAL ATTEMPTS
Tuned stealing to address spamming issues with results in more fouls being called.

END OF GAME AI
Address late game AI issues where players would not react or respond naturally – often causing them to dribble the ball out or not attempt a shot with the clock winding down.

INTENTIONAL FOUL
Adjusted the intentional foul animation to address player warping issues.