martedì 14 aprile 2015

File di aggiornamento 1.1.2 per Destiny


Patch davvero molto importante per il videogame Bungie, in attesa di testare in modo concreto la nuova espansione House of Wolves. L'update odierno apporta miglioramenti riguardanti la feature "Sospendi/Riprendi" di PS4, aggiunge i controlli Audio, risolve dei problemi e aggiunge altre cose ancora.

Il log completo è davvero immenso, leggetelo pure dopo il break :





Spotlight Improvements & Additions

Vault Capacity increased to 24 Armor Slots, 36 Weapon Slots, and 24 General Slots
Disabled gear comparison in Vault on Xbox 360 & PS3 platforms to account for additional slot memory
Colorblind support (deuteranopia, protanopia, tritanopia) added for highly color-driven gameplay elements: Motion tracker, Loot drops, Shield energy, Item categories
Audio Controls are now available in the Settings menu: Volume control, Music toggling
Item Lock now allows players to prevent gear and weapon items from being accidentally dismantled
The purple ball has been reborn in the tower as an interactive sphere with a parallaxed energy core that grows with object velocity and tints based off time of day


Weapons

General
Fixed a bug that caused a player to lose ammo when switching weapons while dead
Fixed a bug where ammo consumables did not reliably replenish ammo
Pocket Infinity behavior is less likely to fail during edge case conditions
4th Horseman weapon stats restored to original intended values

Perks
Updated Thorn’s first-person player feedback poison effect
White Nail perk no longer triggers on immune targets
Defensive Reflex (Don’t Touch Me) perk no longer triggers on throwing knives
Performance Bonus ammo on Fusion Rifles reduced to match Shotguns and Sniper Rifles
Fixed an issue introduced in 1.1.1 that allowed Ice Breaker to persist ammo after respawn


World

Players can now choose to wear their helmets in social spaces
Quest loot pyramid baubles are now easier to spot
Added Quest indicator badges to the Tower when a Quest is either completed and ready to turn in
Increased Crota’s Bane Reputation rewards on Eris Morn’s bounties
Fixed a bug where Major Thralls had two jaws and two left hands
Fixed a bug where player’s equipped items did not receive experience from completing missions
Fixed a bug where the Black Garden Level 30 Featured Story was incorrectly listed at Level 28
Fixed a bug where Heavy Ammo consumables were not available for purchase from Xûr



Strikes

Cereberus Vae III
Valus Ta’Aruc’s strength has been reduced by 33%
Reduced the number of Major combatants in the Valus Ta’Aurc fight

Dust Palace
Dust Palace: Reduced the number of Major combatants in the Psion Flayer fight
Dust Palace: Lowered the strength on the Psion Flayers’ shields



Raids

Vault of Glass
Vault of Glass will no longer display a highlighted activity notification despite players best efforts to remove it
Fixed a bug where splash damage could penetrate the Aegis bubble
Shield Relic melee attacks now land Minotaurs more consistently
Improved issues associated with walking through the teleport

Crota’s End
Crota will now wait until fully standing before a sword attack
Fixed a bug where the sword immediately despawned after killing a swordbearer
Swords will now last a full 30 seconds after being picked up



PvP

General
Greatly reduced the weighting of Blind Watch and Firebase Delphi in Control, Iron Banner, and Inferno Control playlists
Fixed a bug where a player that was killed by an enemy could commit suicide and be revived for points
Fixed a bug that prevented players from receiving points for neutralizing a control zone
Fixed a bug where capture points were not properly disabled after the game ends
Added incremental revive timers to Skirmish and Salvage: Each time a teammate revives you, it takes longer before you can be revived again (currently +5s each revive)
Stopping Power now requires Shotgun kills instead of sprees
Target Practice now requires Hand-Cannon kills instead of sprees
Electrocutioner now requires Fusion Rifle kills instead of sprees

Maps
Anomaly: Added invisible physics over the pool table to keep people from hiding
Shores of Time: Added kill volume to the open edge of “A” cave in to keep players from hiding
The Burning Shrine: Moved the spawn point to fix camera view

Ammunition
Crates are now visible for all players long before they are available to pick up, with a countdown timer added to show when they will arrive
Guardians no longer drop Special ammo on death
Lowered the amount of Special ammo picked up from crates (from 50% to 25%)
Special Ammo crate respawn time raised (from 45 seconds to 120 seconds)
Increased drop radius when a friendly picks up a Special crate (from 20 meters to 100 meters)
Slightly increased interaction time on Special Ammo crate (from 0.1 seconds to 0.8 seconds)
Reduced the number of Special crates on the maps and relocated them (from 6-8 crates to 3-5 crates)
Special and Heavy ammo bricks now despawn when a player dies or on a timer (20 seconds for Special, 30 seconds for Heavy)
Heavy ammo now lets everyone know which player or Faction picked up ammo
Increased warning time on Heavy ammo (from 10 seconds to 15 seconds)



UI

New visual treatment to Quest nodes and nodes that involve Quest activities or steps
Players can now click the left stick to hide the UI when inspecting items, for screenshotting/sharing purposes
Fixed a bug where precision kills did not appear correctly in the PGCR
UI flyouts are now easier to navigate (i.e. “Amazon Flyout Menu”)


Audio

Fixed an issue where Stealth Vandal audio was being suppressed by gunfire or other loud sounds
Titan Ward of Dawn now has audio indicators at low energy so players can more easily read when it will time out
Players walking into enemy Wards of Dawn now hear a sound when blindness is applied


Companion

Fixed issue where Combined Arms Grimoire card was pointing to the wrong unlock conditions
Fixed issue where Grimoire cards were awarding the incorrect number of Grimoire points


Technical

Fixed a rare soft-lock when a player’s internet connection drops
Clarified error that displays when user has insufficient hard drive space
Better handling of rest mode/resume on PS4