martedì 3 marzo 2015

Nuovo File di aggiornamento per Battlefield 4, ecco nuove modalità e modifiche


Viene definita come "patch invernale", ed è piuttosto pesante non solo dal punto di vista del download (oltre 1 GB su console) ma anche da quello dei contenuti.

Si segnalano nuove modalità di gioco, opzioni di personalizzazione, migliorie al netcode, "elicotteri agili" e tanto tanto altro ancora. Per tutti i dettagli, date un'occhio al seguente log ufficiale :





General Improvements

Added Squad Obliteration game mode
Added support for New player servers (rank 10 and down)
Added support for matchmaking into ranked servers (in addition to standard official)
Various anti-cheat improvements implemented
In combat system now temporarily disables squad spawning when squad mate is in combat
In combat system now temporarily disables Medic Bag healing based on damage taken and incoming suppression increase
In combat system now temporarily disables First Aid Kit healing based on damage taken
Decouple vehicle aiming from turning option added
Added Mastery Dog tags for several weapons that were previously missing
Added 3 new Premium playlists: ‘Large Scale Battles’, ‘The Battlefield’, and ‘Close Quarters’
Fixed an issue that would sometimes cause an error about stats not fetching, if connecting to a session after immediately being disconnected
Fixed an exploit related to CTF/Obliteration exploit using M224 Mortar/MAV/EOD Bot
PC – Several AMD Mantle optimizations
PC – Various graphical performance improvements
PS4/XBOX ONE – Fixed a case where the Battledash would not show after signing out of a profile while in the rent-a-server section
PS4/XBOX ONE – Fixed naming inconsistency with the server browser and quick match for Conquest Large
Xbox One – Fixed an issue where the user would sometimes not enter friends online session when joining through ‘Friends List’
Xbox One – Fixed an issue where Digital Premium Edition did not give premium access on Battlelog
X360 – Fixed an issue where performing a sign-in change during game would sometimes result in endless black loading screen
X360 – Fixed an issue where multiple users in the same squad would crash if the squad leader disconnected from a full server
Added option for player to separately toggle the slowdown and auto rotation components of aim assist. Server admins can now enforce a disable of the auto rotation component on ranked servers
All consoles – Fixed an issue where it was not possible to join a rented server that had a password set


Audio

Footsteps: Significantly improved audio of footsteps for enemies and friendlies so that they can clearly be heard. Also fixed an issue where grenades explosions or other loud sounds would mute footstep sounds
Fixed an issue where EOR music would not play in CTF
PC – TDM/SQDM: ‘Tension music’ now correctly playing for all teams in TDM and SQDM


Art

Updated the shading for many of the Dog tag country flags to make them more accurate
Animation: Cleaned up fast side to side movement of the character in third person
Fixed an issue where tracers would incorrectly show up on bullet impacts


User Interface

Fixed an issue where the soldier camouflage selected would change to default between rounds
Fixed the cropped “Ready” status on the F-35 and J-20 fighter jets so that it is now fully visible
Fixed a HUD related issue that would sometimes occur when players on the same server would use the FLIR/IRNV
Dog tags will now display stats both in game and in menus
Several hit indicator and crosshair improvements
Fixed an issue where a player’s health is displayed incorrectly when they get hit while regenerating health
Updated HUD Logic for several weapons so that they show “overheat” messages correctly
Tweaked Jet HUDs to be more clear
Improved scout helicopter crosshairs
All consoles – Removed an incorrect reference to parachute in the customization screen
Deploy screen – Added deploy screen advanced options to show vehicle passengers, more details on occupants and squad mates
Deploy screen – Improved squad mate selection when in vehicles


Vehicles

All helicopters have new more agile physics applied (you can do both barrel rolls and loops!)


Weapons

Animation updates for m412 and sw30
Fixed an audio bug where the air missiles or TV guided missiles would play multiple times for one shot
Fixed an audio bug where the FAC boat cannons would loop indefinitely
Adjusted the graphics for the Kobra red dot reticle to make it longer to more closely match the actual reticle
Removed small animation played when going into sprint for any weapons that have a fore grip
Adjusted QBZ95 fore grip position in first person
Fix for RPK74 bolt cycle during fire animation
Improved HUD clarity for red dot sights against snowy/bright backgrounds – AND improved PS3/Xbox360 look as well
PS3/PS4 – Fixed an instance where a player would be unable to switch back to the bow from a secondary weapon if spawning as a passenger in a vehicle
X360 – Fixed an issue where Vehicle IRNV would not detect infantry on equal elevation properly